. (1395). Video gaming in a hyperconnected world: A cross-sectonal study of heavy gaming, problematc gaming symptoms, and nline socializing in adolescents. مدیریت رسانه, 4(28), 84-98.
MLA
. "Video gaming in a hyperconnected world: A cross-sectonal study of heavy gaming, problematc gaming symptoms, and nline socializing in adolescents". مدیریت رسانه, 4, 28, 1395, 84-98.
HARVARD
. (1395). 'Video gaming in a hyperconnected world: A cross-sectonal study of heavy gaming, problematc gaming symptoms, and nline socializing in adolescents', مدیریت رسانه, 4(28), pp. 84-98.
VANCOUVER
. Video gaming in a hyperconnected world: A cross-sectonal study of heavy gaming, problematc gaming symptoms, and nline socializing in adolescents. مدیریت رسانه, 1395; 4(28): 84-98.